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GameRule.io > Blog > Features > We Become What We Behold Game: A Reflection on Media Influence
Features

We Become What We Behold Game: A Reflection on Media Influence

By gamerule 1 year ago 4 Min Read
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The digital realm often acts as a mirror, reflecting and sometimes amplifying the intricacies of society. Among the myriad of creations that dissect the influence of media on human behavior, “We Become What We Behold” stands out as a poignant critique. This pixelated game captures the essence of how media can shape perceptions, attitudes, and actions, offering players a unique lens to view the cyclical relationship between media consumption and societal behavior. Through its engaging gameplay and thought-provoking message, it serves as a catalyst for reflection on the weight of our media choices.

Contents
Understanding “We Become What We Behold”The Impact of Media As Reflected in the GameReflecting on Our Media Consumption HabitsConclusion

Understanding “We Become What We Behold”

This innovative game uses simple mechanics to drive home a complex message: the content we consume can eventually consume us. It cleverly utilizes a loop of observation, media distortion, and public reaction to illustrate how sensationalism and negative news can perpetuate cycles of hatred and misunderstanding. Here’s a glimpse into the game’s structure and its underlying commentary on media influence:

  • Game Mechanics: Players capture images of various characters reacting to each other. The chosen images then influence future interactions and reactions among the populace.
  • Social Commentary: The game highlights the media’s tendency to focus on divisive or sensational content, which in turn stirs public fear, anger, and division.
  • Outcome: It demonstrates a powerful cycle where media influences public perception, which then feeds back into the media, creating a self-perpetuating loop.

The Impact of Media As Reflected in the Game

“We Become What We Behold” articulates a critical observation about media’s impact on human behavior. Below are the primary takeaways from the game regarding media influence:

Aspect Impact
Sensationalism Leads to an exaggerated perception of reality, affecting public opinion and emotions negatively.
Selection Bias Shows how selective coverage can skew the public’s understanding of events, fostering stereotypes and discord.
Feedback Loop Demonstrates how audience reactions can influence subsequent media presentations, perpetuating a cycle of negativity.

Reflecting on Our Media Consumption Habits

The game doesn’t just criticize the media; it invites us to introspect about our role as consumers. Are we passively absorbing what’s presented, or are we critically analyzing the information? The choices we make in what to observe, share, and engage with can subtly shape our perspectives and beliefs. By becoming more mindful of these choices, we can break free from the cycle of negativity and division highlighted in the game.

Conclusion

“We Become What We Behold” is more than a game; it’s a mirror reflecting the profound effects of media on society. As players navigate through its simple yet impactful narrative, they are encouraged to reflect on their own media consumption habits and their potential influence on society. In a world inundated with information, this game underscores the importance of conscious media consumption for fostering a more understanding and cohesive society.

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